FD

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Are you looking for a new game? Do you enjoy turn-based combat and role playing? Do you want to be a ninja? Feudal Dynasty is a Naruto forum game with a combat system that gives fights a new dimension


    Level Info/Chart

    Deimos
    Deimos
    Global Moderator
    Global Moderator


    Posts : 223
    Ryou : 666
    Reputation : 1
    Join date : 2011-09-20

    Level Info/Chart Empty Level Info/Chart

    Post by Deimos Thu Dec 08, 2011 11:59 am

    Level Chart

    One Ability Point Gained per Level

    1 --- 0 User May learn Beginners in 1st Element. May Level Up Expertise or Birthright or gain +5 AP. May learn skills in the next rank in a Jutsu Field or Traps or gain 2 AP
    2 --- 600 +1 AP
    3 --- 700 +1 Maneuverability Point.
    4 --- 800 May learn skills in the next rank in a Jutsu Field or Traps or gain 2 AP.
    5 --- 900 Gains 25 Health/Energy
    6 --- 1000 May learn skills in the next rank in a Jutsu Field or Traps or gain 2 AP.
    7 --- 1100 +1 AP
    8 --- 1200 +1 Maneuverability Point
    9 --- 1300 May learn skills in the next rank in a Jutsu Field or Traps or gain 2 AP.

    One Ability Point Gained per Level

    10 --- 1400 Gains 25 Health/Energy
    11 --- 1500 +1 AP
    12 --- 1600 Learns how to balance Chakra while Moving. Basic Abilities
    13 --- 1700 +1 Maneuverability Point
    14 --- 1800 May learn skills in the next rank in a Jutsu Field or Traps or gain 2 AP.
    15 --- 1900 Allows the user to use a Fighting Style. Gains 25 Health/Energy
    16 --- 2000 May level up one of his elements or gain 2 AP.
    17 --- 2100 Able to become a Test Proctor.
    18 --- 2200 +1 Maneuverability Point
    19 --- 2300 May learn skills in the next rank in a Jutsu Field or Traps or gain 2 AP.

    Two Ability Point Gained per Level

    20 --- 2400 The Player may now Summon Creatures and Sign a Blood Pact. Gains 25 Health/Energy
    21 --- 2500 Allowed to become a Squad Leader
    22 --- 2600 +3 Chakra Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 3 AP.
    23 --- 2700 +1 Maneuverability Point. + 1 AP.
    24 --- 2800 May Level Up Expertise or Birthright or gain +10 AP
    25 --- 2900 Gains 25 Health/Energy
    26 --- 3000 +1 Creature Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 3 AP
    27 --- 3100 Able to become an Intelligence, Sensor, or Interrogation in Warfare. (pick one). May Level up one of your (sub)Elements or gain 10 AP.
    28 --- 3200 +1 Maneuverability Point.+1 AP
    29 --- 3300 May Learn Collaboration Skills for 1st Element.


    Two Ability Point Gained per Level

    30 --- 3400 Gains 25 Health/Energy. May learn skills in the next rank in a Jutsu Field or Traps or Gain 3 AP
    31 --- 3500 Able to become a Medical, Barrier, or Cooking Ninja in Warfare. (pick one)
    32 --- 3600 +3 Chakra Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 3 AP.
    33 --- 3700 Able to Become an Hunter Ninja in Village. Gains 25 Health/Energy +1 Maneuverability Point
    34 --- 3860 Able to become a Chuunin Test Procter.
    35 --- 3970 Gains 25 Health/Energy
    36 --- 4030 +1 Creature Point. May learn skills in the next rank in a Jutsu Field or Traps or gain 3 AP.
    37 --- 4110 Able to become a Tutor in one Jutsu field or Traps.
    38 --- 4250 +1 Maneuverability Point. +1 AP
    39 --- 4380 May Level up one of your (sub)Elements or gain 15 AP.

    Three Ability Point Gained per Level

    40 --- 4430 Gains 25 Health/Energy. +1 AP
    41 --- 4570 May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    42 --- 4620 +3 Chakra Maneuverability Point
    43 --- 4730 Able to Become a Courier Ninja
    44 --- 4850 May Level Up Expertise or Birthright or gain +15 AP
    45 --- 5530 Gains 25 Health/Energy
    46 --- 5060 +1 Creature Point. + 2 AP
    47 --- 5170 Able to Become a ANBU Member in Village. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    48 --- 5250 +1 Maneuverability Point
    49 --- 5380 May Level up one of your (sub)Elements or gain 15 AP.

    Three Ability Point Gained per Level

    50 --- 5670 Able to Become an ANBU Leader in Village. Gains 25 Health/Energy. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    51 --- 5890 Able to become a Medical, Barrier, or Cooking Ninja in Warfare. (pick one)
    52 --- 5950 +3 Chakra Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    53 --- 6000 +1 Maneuverability Point. May Level up one of your (sub)Elements or gain 20 AP
    54 --- 6120 Able to become an Intelligence, Sensor, or Interrogation in Warfare. (pick one)
    55 --- 6210 Able to be a Jounin Test Procter. Gains 25 Health/Energy
    56 --- 6300 +1 Creature Point. +2 AP
    57 --- 6520 Able to become a Tutor in a second Field, May get a 2nd Fighting Style or Get 15 AP
    58 --- 6650 +1 Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    59 --- 6720 May Learn Collaboration Techniques with your Birthright or Expertise.

    Four Ability Point Gained per Level

    60 --- 6850 May Now Possess an Energy Amplifier.Gains 25 Health/Energy
    61 --- 6970 May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    62 --- 7000 +3 Chakra Maneuverability Point, may Learn Body Flicker
    63 --- 7130 +1 Maneuverability Point. May Level Up Expertise or Birthright or gain +20 AP
    64 --- 7270 Able to Become a Hunter Ninja Squad Leader in Village
    65 --- 7340 Gains 25 Health/Energy. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    66 --- 7480 +1 Creature Point. May Learn Collaboration Skills for 2nd Element.
    67 --- 7590 Able to become a Tutor in a third Field
    68 --- 7610 +1 Maneuverability Point,+ 3 AP
    69 --- 7777 Able to become a Medical, Barrier, or Cooking Ninja in Warfare. (pick one)

    Four Ability Point Gained per Level

    70 --- 7950 May Level up one of your (sub)Elements or gain 15 AP. Gains 25 Health/Energy. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    71 --- 8230 Able to become an Intelligence, Sensor, or Interrogation in Warfare. (pick one)
    72 --- 8450 +3 Chakra Maneuverability Point.
    73 --- 8690 +1 Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    74 --- 8880 Able to become a Tutor in a fourth Field
    75 --- 8950 Gains 25 Health/Energy
    76 --- 9055 +1 Creature Point. May Level up one of your (sub)Elements or gain 15 AP.
    77 --- 9265 Able to become an Anbu Squad Leader.+1 Maneuverability Point
    78 --- 9431 +1 Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    79 --- 9680 May Learn Collaboration Techniques with your Birthright or Expertise.

    Four Ability Point Gained per Level

    80 --- 9999 Gain The Title: Sannin Of Village. Gains 25 Health/Energy May Level up one of your (sub)Elements or gain 20 AP.
    81 --- 10050 May Learn Collaboration Skills for Subtle Element.
    82 --- 10160 +3 Chakra Maneuverability Point
    83 --- 10380 +1 Maneuverability Point
    84 --- 10490 Able to become the Jounin Commander.+1 Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    85 --- 10780 Gains 25 Health/Energy
    86 --- 10900 +1 Creature Point. +3 AP
    87 --- 11300 May Level Up Expertise or Birthright or gain +20 AP
    88 --- 11500 +1 Maneuverability Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    89 --- 11800 May Level up one of your (sub)Elements or gain 20 AP.

    Five Ability Point Gained per Level

    90 --- 12600 Gain The Title: Legendary Sannin Of the {Country Name}. Gains 25 Health/Energy
    91 --- 12900 May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    92 --- 13200 +3 Chakra Maneuverability Point
    93 --- 13600 +1 Maneuverability Point
    94 --- 13800 Able to become a Tutor in Collaboration Techniques
    95 --- 14500 Gains 25 Health/Energy
    96 --- 14800 +1 Creature Point. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.
    97 --- 15780 +4 AP
    98 --- 16430 +1 Maneuverability Point. +4 AP
    99 --- 17892 May Level up one of your (sub)Elements or gain 20 AP. May learn skills in the next rank in a Jutsu Field or Traps or Gain 5 AP.

    Six Ability Point Gained per Level

    100 --- 20000 +1 Creature Point. Gains 25 Health/ 50 Energy. May Level Up Expertise or Birthright or gain +20 AP

      Current date/time is Tue May 14, 2024 4:10 pm