How To Roleplay
How to Create Threads, How to Interact, How to Battle, Glossary
How to Create Threads, How to Interact, How to Battle, Glossary
Welcome ladies and gentlemen to the wonderful world of Roleplaying. You are here because you wish to interact with others on a deeper level. This sort of level could be, friendship both in character and out of character, showing skill within the art of writing, and just to pursue the wonderful creation expanding the mind where your imagination runs wild and free. What you will read further on is the how to. These are guidelines for most places so try to remember this whenever Roleplaying elsewhere. This means that you can take almost all of these rules and apply it into almost any other site unless it is stated otherwise. With that saying, remember to read all rules for any site before moving around. Remember to read all fighting rules as well because there can always be changes here and there.
Now, since you are taking the time to read this, you are taking the time to improve yourself in skill, you are taking the time to enjoy the world of Roleplaying in the purest sense. You are taking the time to just figure out how Roleplaying works and how to do so in this fun little game.
There are two things you must always remember, and please try to take these two things into heart. Even the veterans forget these, the most experienced Roleplayers forget these types of notions. That is why these two things will be stated.
- One: Do not take anything seriously. What does this mean? Do not take anything seriously. Why? Because this is the internet. No one can touch you. No one can harm you in any way, so don't take anything serious. So be good, don't start fights, and please do your best to try and not take anything seriously.
- Two: Try to have fun. Do your best to have fun, this is a type of creation to allow someone to relax and do what they wish in the world of Roleplay. If someone gets upset with you, try to have fun with your character. If someone attacks you, hey try to make another character, or just try to survive with your character. If someone does something that you do not like, ask them out of character by sending them a PM. Tell them, hey I have something else planned with my character. Just remember to try and have fun.
Now that we taken care of that lets get down to business. First a quick overview of what is Roleplaying, then we will take it off from there. There is multiple sections within this guide here, so please you can skip certain parts to get to the parts that you want. These Parts are Listed Below here, all you have to do is either A) Look for the part that you want, or B ) Ctrl+F and put in the coding that you want to find. Remember, to try to have fun, don't let things bring you down to where you become depressed because Roleplaying and the Internet should not be taken serious. This is the first advise that anyone should give to any Roleplayer.
=~=Table of Content=~=
- Roleplaying - Basics - [RP1]
- Role Playing Terms - [RP2]
- Role Playing Threads - [RP3]
- How to Battle - [RP5]
RPing, or RolePlaying is basically when the user (That is You) takes the time to create character, plays the character that you have created in a world of Make Believe. You the user will be bringing your character to life through crazy styles of actions and words, by creating interaction with other users (Other People) characters.
RP or RPG is an abbreviation for Role Play or Role Playing Game. There are many variations of what a Role Playing Game May be. In many cases Role Play is done in a real life situation, with a group of friends. The most popular of these types of Roleplays are the creations of what is known as Dungeons and Dragons. There is also Vampire the Masquerade where you are capable of becoming an epic vampire, going around harming or helping others to your own content. This is the type of Role Playing Game that we Play. A Type of game that enables people to interact by written action, and not in verbal action.
Online Roleplay has a wide variety as well when it comes to interactions. There are variations where there are picture based games, Nexus and others, that would use different types of graphis such as Nintendo style graphics, and there is also what most sites are known for, which is called Text Based.
Varieties of Role-Play
Internet forums are the most common medium for Play-by-Post gaming. Some online forums provide benefits such as online dice rolling, character profiling and game history. Others, such as Gaia Online and New Worlds Project emphasise the use of free-hand and the absence of dice and chance. Thanks to online forums, players can easily keep track of all aspects of the game, can see what is happening elsewhere and can re-read anything they have previously written. Many online services provide free game hosting for gamemasters.
Message-board role-playing is faster than play-by-email, but as all players can see all the posts there can possibly be problems on forums that do not support private messages. Another benefit is that most of the forum software in widespread use today supports the editing of posts, so when an error is made it can be masked over.
- Play-by-email:
- Play-by-email games are played as other play-by-mail games, using email as the postal medium. Players email their moves to the gamemaster, who collates them and replies to them, again via email. Play-by-email games are often slow, since the gamemaster must wait for each post before replying, but have the advantage that replies may be tailored to the players, allowing the gamemaster to keep information secret from the other players.
- Play-by-chat:
Using an Instant Messenger or a chatroom, two or more people role-play in third or first person. While technically the fastest method of play-by-post RPing, it can also be considered the most difficult,many people also consider it to be the most fun, it is often referred to as rping with CCs [custom characters] as it requires both the ability to type fast, and think quickly and in character. Sometimes it may require people to play multiple parts. It is also necessary that all players be online at the same time.
It is possible to hide information from other players only if the chatroom has an option that allows chatters to send information only to certain people.
- Play-by-internet:
Play-by-internet (PBI) refers to fully automated games which take place using server-based software. Play-by-internet games differ from other play-by-post games in that, for most computerized multiplayer games, the players have to be online at the same time, and players can make their moves anytime independent of any other players in the game. The turn-time is usually fixed. A server updates the game after the turn-time has elapsed evaluating all the player's moves sent to the server. The turn-time duration can be hours, days, weeks or even months.
Play-by-internet can be considered an enhanced version of play-by-mail and play-by-post because it doesn't require manual labor to send out moves, or as an enhanced version of message-board role-playing which allows information to be hidden from players.
- Play-by-wiki:
- A play-by-wiki game is played using wiki software instead of a forum. Because players' previous posts are editable, plot holes can be avoided. For this reason, writing skills aren't as important for every writer. The gamemaster takes responsibity as the overall editor of the story.
Wiki space provides not only a means of communication, but also a permanent archive and a designated off-topic discussion area for each page. Players can edit information freely because change records are automatically maintained and changes can be easily undone.
- Role-playing blog:
- The role-playing blog (RPB) is a game which is played out online using posts within a blog. Unlike play-by-post gaming or message board role-playing, a role-playing blog is generally restricted to one gaming group, and the blog contains static files such as maps, archives, and character sheets specific for that group.
Real-Time Human-Moderated (RTHM)
Some games rely entirely upon human moderators to dictate events, and physical print books for rules sets. Such games may use code dice-rollers, to generate random results, and may include databases for the purposes of maintaining character records. Interaction between characters is controlled by communication between individual players (with each other) and with moderators (who portray non-player characters). Communication software and database options vary, from the DigiChat front-end / character database back-end pairing pioneered by Conrad Hubbard at White Wolf Publishing, to the numerous AOL and Yahoo chats with hosted character databases. Free-form games may even do away with database integration or dice-rollers entirely and rely upon individual players to keep their own records, with online community reputation dictating how other players react.