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    Sword Mastery

    Deimos
    Deimos
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    Posts : 223
    Ryou : 666
    Reputation : 1
    Join date : 2011-09-20

    Sword Mastery Empty Sword Mastery

    Post by Deimos Thu Dec 15, 2011 1:36 am

    Sword Mastery SwordMastery-1

    Requirements1750 Ryou,375 Experience Points.
    Quantity:--

    Novice The Novice is allowed to possess the Bokken for Free.

    Draw Blades name (Passive) The Swordsman pulls one of his blades out of the sheath,The blade can now be used. Reuse to sheath Blade.
    Parry (75 Stamina) Guards against one Incoming Offensive Skill,excludes Genjutsu.
    Way of the Bushido (50 Stamina,passive) Swordsman is allowed to only use swords while this is active,All Swords Skill cost -25 Stamina.Last for Three turns or until Swordsman receives 300 Damage.Once every Five Turns.
    Mediation (1 Turn) Lengthens the Duration of Way of Bushido for an additional 2 Turns,cant interrupt.

    Adept The Swordsman is allowed to carry two swords into battle.

    Severing Steel (100 Stamina,passive)One Sword Technique will gain a selected Bonus this turn,Once every Four Turns.
    -Sever Arm: Fractures opponent for the next Two Turns.
    -Sever Legs: Slows opponent for the next Two Turns.
    -Torso Sever:+150 Life Damage.
    Seigan:Aiming At The Eye (75 Stamina,passive) Adds Blind for two turns to one sword Technique this turn,once every three turns.
    Seppuku (25 Stamina) The Swordsman will kill himself and will not be allowed to revive. No Opponent will receive the kill rewards.Obliteration,once per battle.

    Expert

    Bushido Blade (75X# of Turns Left) Deals 150xAmount of Turns left in Way of Bushido to a target.Cant be Avoided/Guarded/Interrupted.Ends Way of Bushido. Range:0
    Hasso Gamae Stance:Steel Defense (100 Stamina,passive)Guards one Attack passively for the next 2 turns,Pick one Effect:
    -All Parries will now Defend against an additional Attack,once every 3 turns
    -Only Parry can Guard Against an Inevitable,Twice per battle.
    Zanshin:Follow Through(50 Stamina,passive) Swordman is allowed to use an additional Sword Technique costing under 75 Stamina/Chakra this turn. Once every 3 Turns.

    Master The Swordsman is allowed to carry three swords into battle.

    Flickering Sword(100 Chakra,passive)Selected Attack gains:Cant Dodge and Move-Line Range.Once every 5 turns.
    Meikyo Shisui:Pure Honor (125 Stamina,passive) Activates Way of Bushido or Lengthens the Duration by 5 Turns,during this time new effect takes place:-50 Stamina,+100 Life Damage per Sword Techniques.Once per battle.
    Flash Duel (250 Stamina) The Player and the Selected target are in a one on one duel for the next 2 turns. The players can only use Weapons. The Winner is decided by whoever does the highest amount of damage for the least amount of Stamina. The Winning Technique deals x2 as much damage. Inevitable,once per battle.

    Note:
    -Senpukku cannot be used in conjunction with Jashinism.Only -Puppeteers/Zetsu players are allowed to gain bonuses from the dead body.
    -After Dying from Senpukku,the Player will have to post an additional 400 post in the afterlife.
    -Flash Duel:If Flash Duel is used on an Opponent with no weapon,the Opponent will take an Inevitable 500 Life Damage instead of the one on one effect.
    Carrying Swords:The Swordsman is allowed to carry one sword and its sheath freely,However if the swordsman wishes to carry multiple swords,then the additional sheath will cost an accessory slot in the armor or a vast amount of space in the inventory.

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