Judo
Requirements: 2000 Ryou, 400 Experience Points,Level 15
Quantity:--
Level 15
Arm Lock(100 Stamina) Fractures Opponent from using Taijutsu/Handsigns for two turns. Cant Avoid Range:0
Leg Lock(100 Stamina) Slows opponent for 2 Turns, Cant Interrupt.Range:0
Full-Body Lock (200 Stamina) 300 Life/Stamina Damage. Opponent cannot Attack/Defend for Two Turns. User can attack the Target. Only with Taijutsu/Judo. User follows Opponent's maneuvers Inevitable.Once per Battle.Range:0
Throwing Technique:Shoulder Wheel(75 Stamina)Interrupts Opponent from Casting a Technique, 150 Life Damage,Opponent is Immobilized for two turns.Cant be Avoided.Move-Range:1
Throwing Technique:Scoop Throw(125 Stamina)Interrupts Opponent from Casting a Technique, 250 Life Damage,Opponent is Immobilized for two turns. Cant be Blocked.Move-Range:1
Level 20
Sacrifice Technique:Circle Throw(150 Stamina)Interrupts Opponent from Casting a Technique, 350 Life Damage,Opponent and User are Immobilized for Two Turns. Cant be Avoided/Guarded Move-Range:2
Sacrifice Technique:Valley Drop(175 Stamina)Interrupts Opponent from Casting a Technique, 400 Life Damage,Opponent and User are Immobilized for Three Turns.Cant be Dodge/Shield.Move-Range:1
*Broken Scarf Hold (125 Stamina) Holds Opponent for Three Turns,cant be Interrupted/Dodged/Blocked.
*Four Quarter Hold (175 Stamina) Holds Opponent for Four turns,cant Interrupt/Avoid/Guard. Once every 4 Turns. Range:0
**Cross Strangle(125 Stamina per Turn) 250 Life/Stamina Damage per turn,can only be interrupted from a different Opponent.
**Body Scissor (250 Stamina per Turn) 400 Stamina Damage per turn,can only be interrupted from a different Opponent.
*=Can only be used after a Successful/During Throwing/Sacrifice Technique.
**=Can only be used during a Hold.
Note:if Judo Interrupts Taijutsu,the Throw Cant be interrupted.
Requirements: 2000 Ryou, 400 Experience Points,Level 15
Quantity:--
Level 15
Arm Lock(100 Stamina) Fractures Opponent from using Taijutsu/Handsigns for two turns. Cant Avoid Range:0
Leg Lock(100 Stamina) Slows opponent for 2 Turns, Cant Interrupt.Range:0
Full-Body Lock (200 Stamina) 300 Life/Stamina Damage. Opponent cannot Attack/Defend for Two Turns. User can attack the Target. Only with Taijutsu/Judo. User follows Opponent's maneuvers Inevitable.Once per Battle.Range:0
Throwing Technique:Shoulder Wheel(75 Stamina)Interrupts Opponent from Casting a Technique, 150 Life Damage,Opponent is Immobilized for two turns.Cant be Avoided.Move-Range:1
Throwing Technique:Scoop Throw(125 Stamina)Interrupts Opponent from Casting a Technique, 250 Life Damage,Opponent is Immobilized for two turns. Cant be Blocked.Move-Range:1
Level 20
Sacrifice Technique:Circle Throw(150 Stamina)Interrupts Opponent from Casting a Technique, 350 Life Damage,Opponent and User are Immobilized for Two Turns. Cant be Avoided/Guarded Move-Range:2
Sacrifice Technique:Valley Drop(175 Stamina)Interrupts Opponent from Casting a Technique, 400 Life Damage,Opponent and User are Immobilized for Three Turns.Cant be Dodge/Shield.Move-Range:1
*Broken Scarf Hold (125 Stamina) Holds Opponent for Three Turns,cant be Interrupted/Dodged/Blocked.
*Four Quarter Hold (175 Stamina) Holds Opponent for Four turns,cant Interrupt/Avoid/Guard. Once every 4 Turns. Range:0
**Cross Strangle(125 Stamina per Turn) 250 Life/Stamina Damage per turn,can only be interrupted from a different Opponent.
**Body Scissor (250 Stamina per Turn) 400 Stamina Damage per turn,can only be interrupted from a different Opponent.
*=Can only be used after a Successful/During Throwing/Sacrifice Technique.
**=Can only be used during a Hold.
Note:if Judo Interrupts Taijutsu,the Throw Cant be interrupted.