Throwing Items
Cost:4 Ryou
Kunai(1 Inventory Slot)50 Life Damage,Range 4.
Cost: 4 Ryou
Shuriken(1 Inventory Slot)50 Life Damage, Range 4.
Cost:4 Ryou
Needles(1 Inventory Slot)Bleeds 25 for 2 Turns.Range:4
Cost:10 Ryou
Makibishi(1 Inventory Slot) Any Player that Runs through the selected square on the next Turn is slowed for one turn.Range:2
Cost:10 Ryou
Cord(1 Inventory Slot)Holds an opponent for one turn,Range 3.
Cost:14 Ryou
Explosive Pouch(1 Inventory Slot) 25 Life Damage,Interrupts Opponent from Casting a Technique costing 75 Stamina/Chakra or lower.
Cost:16 Ryou
Explosive Tag(2 Inventory Slot)Multi-Hit 100 Life damage,Range 4.
Cost:16 Ryou
Ice Bombs(2 Inventory Slots)100 Life Damage,Line-Range:4
Cost: 125 Ryou
File(1 Inventory Slot) Allows the User to End/Escape a Throwing Item's Holding Effect. Once per Battle.
Cost: 6 Ryou
Smoke Bomb(1 Inventory Slot)Dodge One Technique.
Cost:16 Ryou
Smoke Canister(2 Inventory Slots)Multi-Hit Confuses for one turn.Range:4
Cost:200 Ryou
Scroll(2 Inventory Slot) Allows User to Summon Creatures or Weapons into Battle,Each school will have a required amount to use.
Cost:200 Ryou
Shadow Shuriken(3 Inventory Slot) 125 Life Damage, Range 4. If used twice in a row, the Second one cant be interrupted.
Cost:50 Ryou
Flash Bomb (1 Inventory Slots)Multi-Hit Blinds Opponents for One Turn.
Cost:150 Ryou
Weighed Chains (3 Inventory Slots)Holds Opponent for 2 Turns. Range:2
Cost:4 Ryou
Kunai(1 Inventory Slot)50 Life Damage,Range 4.
Cost: 4 Ryou
Shuriken(1 Inventory Slot)50 Life Damage, Range 4.
Cost:4 Ryou
Needles(1 Inventory Slot)Bleeds 25 for 2 Turns.Range:4
Cost:10 Ryou
Makibishi(1 Inventory Slot) Any Player that Runs through the selected square on the next Turn is slowed for one turn.Range:2
Cost:10 Ryou
Cord(1 Inventory Slot)Holds an opponent for one turn,Range 3.
Cost:14 Ryou
Explosive Pouch(1 Inventory Slot) 25 Life Damage,Interrupts Opponent from Casting a Technique costing 75 Stamina/Chakra or lower.
Cost:16 Ryou
Explosive Tag(2 Inventory Slot)Multi-Hit 100 Life damage,Range 4.
Cost:16 Ryou
Ice Bombs(2 Inventory Slots)100 Life Damage,Line-Range:4
Cost: 125 Ryou
File(1 Inventory Slot) Allows the User to End/Escape a Throwing Item's Holding Effect. Once per Battle.
Cost: 6 Ryou
Smoke Bomb(1 Inventory Slot)Dodge One Technique.
Cost:16 Ryou
Smoke Canister(2 Inventory Slots)Multi-Hit Confuses for one turn.Range:4
Cost:200 Ryou
Scroll(2 Inventory Slot) Allows User to Summon Creatures or Weapons into Battle,Each school will have a required amount to use.
Cost:200 Ryou
Shadow Shuriken(3 Inventory Slot) 125 Life Damage, Range 4. If used twice in a row, the Second one cant be interrupted.
Cost:50 Ryou
Flash Bomb (1 Inventory Slots)Multi-Hit Blinds Opponents for One Turn.
Cost:150 Ryou
Weighed Chains (3 Inventory Slots)Holds Opponent for 2 Turns. Range:2