D-Rank
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Requirements: 350 Ryou, 2 AP
Ninja Art: Absurd Burp (100 chakra) Enfeebles and Berserks the opponent for 100,Cant Block. Range 4
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Requirements: 450 Ryou, 1 AP
Soaring Bird Jutsu (50 chakra) Knocks an opponent of lower rank up one Square. Range:1
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Requirements: 250 Ryou, 1 AP
String Reeling Technique (1 Cord) Allows the Player to move square to the left or right. Range:0
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Requirements: 330 Ryou, 2 AP
Ninja Art:Smoke Clone (### Chakra/Stamina) Creates 1 clone with 25 Life/### Chakra/Stamina. After being Destroyed: Blinds for 1 turn.Decrease Track range by 1.Range:2
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Requirements: 650 Ryou, 2 AP
Ninja Art: Stone Needles (150 Chakra,1 Kunai,1 Cord) Stuns Opponent for 2 turns. User/Target's Absorption Skills gain:+100 Absorb/Cant Interrupt (unless inevitable). Cant Dodge/Interrupt.Range:4
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Requirements: 500 Ryou, 2 AP
Ninja Art:Roof Tile Shuriken (125 Chakra)Uses 200 DP from the selected shield/item. 250 Life Damage. Interrupts Opponent from casting a Technique. Requires something with Durability Points.Line-Range:4
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Requirements: 300 Ryou, 1 AP
Ninja Art: Rope Escape Technique (50 Chakra) Escape from a Hold that has a Duration of 1 Turn. +50 Chakra per Opponent's Rank. Range:0
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Requirements: 450 Ryou, 1 AP
Ninja Art: Giant Shuriken (150 Chakra,1 Shuriken) Multi-Hit 400 Life Damage. Knockback:1. Target cannot use Armor Effects for 2 turns.Line-Range:4
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Requirements: 400 Ryou, 1 AP
Ninja Art:Clone Spinning Shuriken (75 Chakra+### Chakra/Stamina)Creates one Clone with 25 Life/### Chakra/Stamina Throws the Clone at the Targeted Square. 150 Life Damage. Cant Avoid. Line-Range:4
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Requirements: 800 Ryou, 2 AP
Ninja Art:Cloak of Invisibility (100 Chakra) Camouflages the User for 2 turns. Players Within a Range:2 can unveil the User. Cant Interrupt.
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Requirements: 700 Ryou, 2 AP
Ninja Art:Chakra Sensing Technique (75 Chakra per Range)Senses any player within the range. Sensor Range:#.
C-Rank
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Requirements: 1570 Ryou, 4 AP
Ninja Art:Assimilate All Creation (100 Chakra) Avoids one technique from the last turn. Fuses with the surface. Can only be used on a surface Move-Range:1
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Requirements: 1440 Ryou, 3 AP
Ninja Art: Exploding Poisonous Clone (150 chakra)Dodge, 50 life damage while poisoning 50 life damage all players on the square for five turns.Cant Dodge/Guard. Range:0
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Requirements: 1640 Ryou, 4 AP
Ninja Art: Hidden Shadow Snake Hands (100 Chakra)100 Life Damage, Poisons 25 for 4 turns. Cant Dodge/Interrupt. Range:3
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Requirements: 1900 Ryou, 4 AP + Cloak of Invisibility
Ninja Art:Camouflage Concealment (300 Chakra) Camouflages User for 3 Turns. User may move around but can be tracked or sensed by opponents. Once per Battle.
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Requirements: 1800 Ryou, 4 AP
Ninja Art: Third Eye (250 Chakra,25 Per Turn) Creates an Eye that has a Sense-Range:3. Once per battle. Range:5
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Requirements: 1100 Ryou, 3 AP
Ninja Art:Delicate Presence (100 Chakra) Blinds Opponent for 1 turn. Cant Dodge/Guard. Range:2
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Requirements: 1300 Ryou, 3 AP + Smoke Clone
Ninja Art:Vanishing Smoke Prison (150 Chakra) Blinds for 2 turns. Disables any Tracking Effect the Target is using for 2 turns. Cant Guard/Interrupt.Line-Range:3
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Requirements: 1500 Ryou, 4 AP
Ninja Art:Temporary Paralysis Technique (200 Chakra) Multi-Hit, Paralysis for 1 turn. Cant Avoid/Block.Multi-Range:3
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Requirements: 1750 Ryou, 4 AP + Smoke Clone
Ninja Art:Multiple Smoke Clones (### Chakra/Stamina X#) Creates # clone with 25 Life/### Chakra/Stamina. After being Destroyed: Blinds for 1 turn.Decrease Track range by 1.Range:2
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Requirements: 1300 Ryou, 3 AP
Ninja Art:Flying Nail Mist Piercing (125 Chakra) 250 Life Damage.Cant Interrupt/Guard. Line-Range:5
B-Rank
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Requirements: 2750 Ryou, 5 AP
Ninja Art:Torpedo Needle (200 Chakra,3+### Senbon) Places Senbon in the Surface Square. Senbon can travel 1 square per turn. Holds Opponent for 1 turn while dealing 400 Life Damage. Confuse/Impair 100 for 2 turns. Cant Dodge/Interrupt. Range:1
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Requirements: 1500 Ryou, 4 AP
Ninja Art: Five Senses Confusion Disorder (225 Chakra) Multi-Hit, Confuse/Slow/Blind/Impair and Enfeeble 200 for 3 turns. Cant Interrupt/Guard.MultiLine-Range:3
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Requirements: 2250 Ryou, 5 AP
Ninja Art: Rhino Iron Wall (175 Chakra) Shields against Incoming Taijutsu/Throwing Items. After 2 turns, Shield charges to closes Target in Range. 200 Life Damage. Knockup:2. Cant Block. DP:225. Range:3
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Requirements: 2000 Ryo, 5 AP
Ninja Art:Divine Punishment (300 Chakra) 600 Life Damage. Opponent Cannot Revive next turn if hit by this.Cant Avoid/Shield. Range:3
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Requirements: 2500 Ryou, 4 AP
Summoning: Food Cart Destroyer (150+### Chakra,# CP) Summons the selected Summon on the square. Deals 300 Life/Stamina Damage to anything on the square. Cant Avoid/Interrupt. Range:3
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Requirements: 3000 Ryou, 5 AP
Summoning: Rashōmon (200 Chakra to summon,2 CP) Summons the Rashomon gate. Shields against 1 non-genjutsu attack from an opponent,including an Inevitable. DP:650. Once Per Battle. Range:0
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Requirements: 3000 Ryou, 5 AP
Ninja Art:Feigning Sleep (200 Chakra) Places User asleep. User may begin restoring his Health/Energy. Restoration time is reduced by 3 minutes. User awakes after getting hit by a Skill.
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Requirements: 2250 Ryou, 4 AP
Ninja Art:Clone Great Explosion (150 Chakra+### Chakra/Stamina) Creates 1 Clone with 25 Life/### Chakra/Stamina. Clone can detonate to deal Multi-Hit 400 Life Damage. Cant Guard. Range:0
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Requirements: 2000 Ryou, 5 AP + Hidden Shadow Snake Hands
Ninja Art: Multiple Hidden Shadow Snake Hands (200 Chakra) Multi-Hit 200 Life Damage. Poisons 50 Life for 4 turns. Cant Avoid/Interrupt.Line-Range:4
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Requirements: 1500 Ryou, 5 AP + Chakra Sensing Technique + Camouflage Concealment
Ninja Art:Body Elimination (300 Chakra) Player uses its own chakra source to destroy its own body. No one may receive Kill Bonuses from the Player. Counts as a Revive. Once per battle.
A-Rank
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Requirements: 4000 Ryou, 7 AP
Ninja Art: Rasengan (400 Chakra) 700 Life/Stamina Damage,Knockback:3.Slow or Fractures for 2 turns. 150 Damage,Knockback:3, and Effect Still affects Target if Blocked/Reduced for 1 turn.Cant Defend Using Skills costing 100 Energy or Lower. Move-Range:1
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Requirements: 1500 Ryou, 5 AP
Ninja Art:Lit Apparition (300 Chakra) Allows the User to communicate and see the village/Headquarters he is affiliated with. The User is not allowed to move or do anything in his location while this is active. Cost 100 Chakra per Hour to use.
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Requirements: 2000 Ryou, 6 AP
Ninja Art: Flat Shadow Control (300 Chakra) Controls the selected Target/Camouflages the User for 3 turns. User is in the same square as the Controlled Target. Cant Dodge/Shield/Interrupt. Range:1
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Requirements: 3500 Ryou, 7 AP
Ninja Art:Vanishing Facial Copy (250 Chakra) Select One Effect.
-Copies the Face of a Fallen Opponent. User is Camoflauged to the Allies of the Opponent until Sensed or Until User Attacks.
- Removes all Debuffs/Effects that have a Duration of 1 turn remaining. once every 5 turns.
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Requirements: 2500 Ryou, 6 AP + Summoning: Rashomon
Summoning: Triple Rashōmon (450 Chakra to summon,4 CP) Summons 3 Rashomon gates. Shields against all non-genjutsu attacks. Including Inevitables. DP:1400. Once Per Battle. Range:0
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Requirements: 2000 Ryou, 5 AP + Summoning: Rashomon
Summoning: Rashōmon: Swallow (250 Chakra to Summon,1 CP) Summons the Rashomon gate on the selected square. Removes anything that touches the square from Battle until Gate Expires. Last for 4 turns.DP:650. Once per battle. Range:2
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Requirements: 1500 Ryou, 6 AP + Multiple Hidden Shadow Snake Hands
Ninja Art:Myriad Snake Net Formation (250 Chakra) Multi-Hit 500 Life Damage. Poisons 25/Enfeeble 50 for 4 turns. Guards against Incoming Attacks. Grass Cutter Skills Cost -25 Energy if used in conjunction with this. Cant Interrupt/Guard.
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Requirements: 3500 ryou, 7 AP + Vanishing Facial Copy
Ninja Art:Body Shedding (600 Chakra) Avoids all techniques from opponents last turn. User regains 300 Life and All Effects/Statuses affecting the User are removed. Once per Battle.
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Requirements: 350 Ryou, 2 AP
Ninja Art: Absurd Burp (100 chakra) Enfeebles and Berserks the opponent for 100,Cant Block. Range 4
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Requirements: 450 Ryou, 1 AP
Soaring Bird Jutsu (50 chakra) Knocks an opponent of lower rank up one Square. Range:1
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Requirements: 250 Ryou, 1 AP
String Reeling Technique (1 Cord) Allows the Player to move square to the left or right. Range:0
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Requirements: 330 Ryou, 2 AP
Ninja Art:Smoke Clone (### Chakra/Stamina) Creates 1 clone with 25 Life/### Chakra/Stamina. After being Destroyed: Blinds for 1 turn.Decrease Track range by 1.Range:2
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Requirements: 650 Ryou, 2 AP
Ninja Art: Stone Needles (150 Chakra,1 Kunai,1 Cord) Stuns Opponent for 2 turns. User/Target's Absorption Skills gain:+100 Absorb/Cant Interrupt (unless inevitable). Cant Dodge/Interrupt.Range:4
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Requirements: 500 Ryou, 2 AP
Ninja Art:Roof Tile Shuriken (125 Chakra)Uses 200 DP from the selected shield/item. 250 Life Damage. Interrupts Opponent from casting a Technique. Requires something with Durability Points.Line-Range:4
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Requirements: 300 Ryou, 1 AP
Ninja Art: Rope Escape Technique (50 Chakra) Escape from a Hold that has a Duration of 1 Turn. +50 Chakra per Opponent's Rank. Range:0
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Requirements: 450 Ryou, 1 AP
Ninja Art: Giant Shuriken (150 Chakra,1 Shuriken) Multi-Hit 400 Life Damage. Knockback:1. Target cannot use Armor Effects for 2 turns.Line-Range:4
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Requirements: 400 Ryou, 1 AP
Ninja Art:Clone Spinning Shuriken (75 Chakra+### Chakra/Stamina)Creates one Clone with 25 Life/### Chakra/Stamina Throws the Clone at the Targeted Square. 150 Life Damage. Cant Avoid. Line-Range:4
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Requirements: 800 Ryou, 2 AP
Ninja Art:Cloak of Invisibility (100 Chakra) Camouflages the User for 2 turns. Players Within a Range:2 can unveil the User. Cant Interrupt.
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Requirements: 700 Ryou, 2 AP
Ninja Art:Chakra Sensing Technique (75 Chakra per Range)Senses any player within the range. Sensor Range:#.
C-Rank
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Requirements: 1570 Ryou, 4 AP
Ninja Art:Assimilate All Creation (100 Chakra) Avoids one technique from the last turn. Fuses with the surface. Can only be used on a surface Move-Range:1
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Requirements: 1440 Ryou, 3 AP
Ninja Art: Exploding Poisonous Clone (150 chakra)Dodge, 50 life damage while poisoning 50 life damage all players on the square for five turns.Cant Dodge/Guard. Range:0
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Requirements: 1640 Ryou, 4 AP
Ninja Art: Hidden Shadow Snake Hands (100 Chakra)100 Life Damage, Poisons 25 for 4 turns. Cant Dodge/Interrupt. Range:3
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Requirements: 1900 Ryou, 4 AP + Cloak of Invisibility
Ninja Art:Camouflage Concealment (300 Chakra) Camouflages User for 3 Turns. User may move around but can be tracked or sensed by opponents. Once per Battle.
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Requirements: 1800 Ryou, 4 AP
Ninja Art: Third Eye (250 Chakra,25 Per Turn) Creates an Eye that has a Sense-Range:3. Once per battle. Range:5
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Requirements: 1100 Ryou, 3 AP
Ninja Art:Delicate Presence (100 Chakra) Blinds Opponent for 1 turn. Cant Dodge/Guard. Range:2
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Requirements: 1300 Ryou, 3 AP + Smoke Clone
Ninja Art:Vanishing Smoke Prison (150 Chakra) Blinds for 2 turns. Disables any Tracking Effect the Target is using for 2 turns. Cant Guard/Interrupt.Line-Range:3
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Requirements: 1500 Ryou, 4 AP
Ninja Art:Temporary Paralysis Technique (200 Chakra) Multi-Hit, Paralysis for 1 turn. Cant Avoid/Block.Multi-Range:3
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Requirements: 1750 Ryou, 4 AP + Smoke Clone
Ninja Art:Multiple Smoke Clones (### Chakra/Stamina X#) Creates # clone with 25 Life/### Chakra/Stamina. After being Destroyed: Blinds for 1 turn.Decrease Track range by 1.Range:2
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Requirements: 1300 Ryou, 3 AP
Ninja Art:Flying Nail Mist Piercing (125 Chakra) 250 Life Damage.Cant Interrupt/Guard. Line-Range:5
B-Rank
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Requirements: 2750 Ryou, 5 AP
Ninja Art:Torpedo Needle (200 Chakra,3+### Senbon) Places Senbon in the Surface Square. Senbon can travel 1 square per turn. Holds Opponent for 1 turn while dealing 400 Life Damage. Confuse/Impair 100 for 2 turns. Cant Dodge/Interrupt. Range:1
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Requirements: 1500 Ryou, 4 AP
Ninja Art: Five Senses Confusion Disorder (225 Chakra) Multi-Hit, Confuse/Slow/Blind/Impair and Enfeeble 200 for 3 turns. Cant Interrupt/Guard.MultiLine-Range:3
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Requirements: 2250 Ryou, 5 AP
Ninja Art: Rhino Iron Wall (175 Chakra) Shields against Incoming Taijutsu/Throwing Items. After 2 turns, Shield charges to closes Target in Range. 200 Life Damage. Knockup:2. Cant Block. DP:225. Range:3
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Requirements: 2000 Ryo, 5 AP
Ninja Art:Divine Punishment (300 Chakra) 600 Life Damage. Opponent Cannot Revive next turn if hit by this.Cant Avoid/Shield. Range:3
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Requirements: 2500 Ryou, 4 AP
Summoning: Food Cart Destroyer (150+### Chakra,# CP) Summons the selected Summon on the square. Deals 300 Life/Stamina Damage to anything on the square. Cant Avoid/Interrupt. Range:3
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Requirements: 3000 Ryou, 5 AP
Summoning: Rashōmon (200 Chakra to summon,2 CP) Summons the Rashomon gate. Shields against 1 non-genjutsu attack from an opponent,including an Inevitable. DP:650. Once Per Battle. Range:0
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Requirements: 3000 Ryou, 5 AP
Ninja Art:Feigning Sleep (200 Chakra) Places User asleep. User may begin restoring his Health/Energy. Restoration time is reduced by 3 minutes. User awakes after getting hit by a Skill.
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Requirements: 2250 Ryou, 4 AP
Ninja Art:Clone Great Explosion (150 Chakra+### Chakra/Stamina) Creates 1 Clone with 25 Life/### Chakra/Stamina. Clone can detonate to deal Multi-Hit 400 Life Damage. Cant Guard. Range:0
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Requirements: 2000 Ryou, 5 AP + Hidden Shadow Snake Hands
Ninja Art: Multiple Hidden Shadow Snake Hands (200 Chakra) Multi-Hit 200 Life Damage. Poisons 50 Life for 4 turns. Cant Avoid/Interrupt.Line-Range:4
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Requirements: 1500 Ryou, 5 AP + Chakra Sensing Technique + Camouflage Concealment
Ninja Art:Body Elimination (300 Chakra) Player uses its own chakra source to destroy its own body. No one may receive Kill Bonuses from the Player. Counts as a Revive. Once per battle.
A-Rank
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Requirements: 4000 Ryou, 7 AP
Ninja Art: Rasengan (400 Chakra) 700 Life/Stamina Damage,Knockback:3.Slow or Fractures for 2 turns. 150 Damage,Knockback:3, and Effect Still affects Target if Blocked/Reduced for 1 turn.Cant Defend Using Skills costing 100 Energy or Lower. Move-Range:1
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Requirements: 1500 Ryou, 5 AP
Ninja Art:Lit Apparition (300 Chakra) Allows the User to communicate and see the village/Headquarters he is affiliated with. The User is not allowed to move or do anything in his location while this is active. Cost 100 Chakra per Hour to use.
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Requirements: 2000 Ryou, 6 AP
Ninja Art: Flat Shadow Control (300 Chakra) Controls the selected Target/Camouflages the User for 3 turns. User is in the same square as the Controlled Target. Cant Dodge/Shield/Interrupt. Range:1
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Requirements: 3500 Ryou, 7 AP
Ninja Art:Vanishing Facial Copy (250 Chakra) Select One Effect.
-Copies the Face of a Fallen Opponent. User is Camoflauged to the Allies of the Opponent until Sensed or Until User Attacks.
- Removes all Debuffs/Effects that have a Duration of 1 turn remaining. once every 5 turns.
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Requirements: 2500 Ryou, 6 AP + Summoning: Rashomon
Summoning: Triple Rashōmon (450 Chakra to summon,4 CP) Summons 3 Rashomon gates. Shields against all non-genjutsu attacks. Including Inevitables. DP:1400. Once Per Battle. Range:0
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Requirements: 2000 Ryou, 5 AP + Summoning: Rashomon
Summoning: Rashōmon: Swallow (250 Chakra to Summon,1 CP) Summons the Rashomon gate on the selected square. Removes anything that touches the square from Battle until Gate Expires. Last for 4 turns.DP:650. Once per battle. Range:2
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Requirements: 1500 Ryou, 6 AP + Multiple Hidden Shadow Snake Hands
Ninja Art:Myriad Snake Net Formation (250 Chakra) Multi-Hit 500 Life Damage. Poisons 25/Enfeeble 50 for 4 turns. Guards against Incoming Attacks. Grass Cutter Skills Cost -25 Energy if used in conjunction with this. Cant Interrupt/Guard.
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Requirements: 3500 ryou, 7 AP + Vanishing Facial Copy
Ninja Art:Body Shedding (600 Chakra) Avoids all techniques from opponents last turn. User regains 300 Life and All Effects/Statuses affecting the User are removed. Once per Battle.