Cost:2 JP
Concentration All Techniques cost 10 Less Chakra, but must cost at least 10.
Cost:2 JP
Keen Senses Avoids one Skill aimed at the Current Square.Once every 4 Turns.
Cost:4 JP
Extreme Will When Chakra hits 0, user can use their Life instead of Chakra. However, all Ninjutsu/Genjutsu cost +50 Chakra, Chakra Modifiers don't take effect.Revive Technique.
Cost:4 JP
Hawk Eye Cancel a Genjutsu of 100 Chakra or Lower Aimed at the User,once per battle. Can Stack Two more Times to Increase the Chakra Cost by 50.
Cost:4 JP
Increased Hand Speed The User is able to create Handsigns at a faster Speed! All Ninjutsu/Genjutsu used on this Turn gain:Instant. Once every Five Turns
Cost:6 JP
Determination Instead of Reviving, The User may use one last skill for its Last turn. This Skill can be used even if the player is held. After the turn,the player dies.
Concentration All Techniques cost 10 Less Chakra, but must cost at least 10.
Cost:2 JP
Keen Senses Avoids one Skill aimed at the Current Square.Once every 4 Turns.
Cost:4 JP
Extreme Will When Chakra hits 0, user can use their Life instead of Chakra. However, all Ninjutsu/Genjutsu cost +50 Chakra, Chakra Modifiers don't take effect.Revive Technique.
Cost:4 JP
Hawk Eye Cancel a Genjutsu of 100 Chakra or Lower Aimed at the User,once per battle. Can Stack Two more Times to Increase the Chakra Cost by 50.
Cost:4 JP
Increased Hand Speed The User is able to create Handsigns at a faster Speed! All Ninjutsu/Genjutsu used on this Turn gain:Instant. Once every Five Turns
Cost:6 JP
Determination Instead of Reviving, The User may use one last skill for its Last turn. This Skill can be used even if the player is held. After the turn,the player dies.