Cost:2 JP
Toughness Reduces The Knockback Effect by 1 of an Opponent's Attack through sheer Strength. Once every 3 Turns.
Cost:2 JP
Martial Artist Stance All Taijutsu used this Turn deal an additional 25 Life Damage,Once every Five turns.
Cost:2 JP
Inhibited ReactionAvoid all Taijutsu while moving to the left or right. Once every five turns.
Cost:2 JP
Dash Strike Adds Move-Range:1 to a Taijutsu, Once every 3 turns. Can stack twice.
Cost:2 JP
Weighed Body The Player may choose to Free-Fall faster by 1 Square per turn. This applies in air as well as being underwater.
Cost:4 JP
Extreme EnduranceWhen Stamina hits 0, user can use their Life instead of Stamina. However, all Taijutsu cost +50 Stamina, Stamina Modifiers don't take effect.Revive Technique.
Cost:4 JP
Aerial Finish The Ninja Must use only Taijutsu this turn, The Last Skill of the Taijutsu Combo will Knock the Opponent Down/up two Squares,Once every 4 Turns.
Cost:4 JP
Finishing Leap Player can Jump one Square Higher if the Jump was the last maneuver used this turn,Once every 3 Turns. Can Stack up to 3.
Cost:4 JP
Raging Force Any opponents that guard against user's taijutsu with taijutsu this turn take 100 unmodified damage. Twice per battle.
Cost:4 JP
First Strike The Shinobi has quicker reflexes allowing It to attack its Target First if wanted. Can only be used in Deathmatch/spars.
Cost:15 JP
Quick Recovery User only requires half as long to fully regenerate outside of threads. Can only be purchased once.
Toughness Reduces The Knockback Effect by 1 of an Opponent's Attack through sheer Strength. Once every 3 Turns.
Cost:2 JP
Martial Artist Stance All Taijutsu used this Turn deal an additional 25 Life Damage,Once every Five turns.
Cost:2 JP
Inhibited ReactionAvoid all Taijutsu while moving to the left or right. Once every five turns.
Cost:2 JP
Dash Strike Adds Move-Range:1 to a Taijutsu, Once every 3 turns. Can stack twice.
Cost:2 JP
Weighed Body The Player may choose to Free-Fall faster by 1 Square per turn. This applies in air as well as being underwater.
Cost:4 JP
Extreme EnduranceWhen Stamina hits 0, user can use their Life instead of Stamina. However, all Taijutsu cost +50 Stamina, Stamina Modifiers don't take effect.Revive Technique.
Cost:4 JP
Aerial Finish The Ninja Must use only Taijutsu this turn, The Last Skill of the Taijutsu Combo will Knock the Opponent Down/up two Squares,Once every 4 Turns.
Cost:4 JP
Finishing Leap Player can Jump one Square Higher if the Jump was the last maneuver used this turn,Once every 3 Turns. Can Stack up to 3.
Cost:4 JP
Raging Force Any opponents that guard against user's taijutsu with taijutsu this turn take 100 unmodified damage. Twice per battle.
Cost:4 JP
First Strike The Shinobi has quicker reflexes allowing It to attack its Target First if wanted. Can only be used in Deathmatch/spars.
Cost:15 JP
Quick Recovery User only requires half as long to fully regenerate outside of threads. Can only be purchased once.